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Dont take this. Foraging is useful. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Gymnast 4/5. Looking through the list, I think you got them all. Most persist. Hunter is nice to the xp boosts to some skills but again, I play on insane pop so sneaking isnt particularly viable. Despite this it is still a very significant issue with stealth, yes. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. Maybe useful when multiplayer releases, but until then this perk is basically useless. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Waste of points. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. Stops you from reading skill books, massively reducing your skill XP gains. Someone feel free to correct me if I'm wrong. The negative effects from these traits will not last. S-Tier. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. Press question mark to learn the rest of the keyboard shortcuts. Only worth taking if you have slow modded vehicles. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Eventually Claustrophobic will wear off in Project Zomboid as well. What pacifist actually does is lower the experience gain for weapon-related skills. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Yes thats right. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. This included a list of some of the strongest positive traits that one can pick up in the game. May be worth it if its something you personally struggle with, or if it fits your playstyle. This trait is pretty good for exactly the same reasons as underweight. How do Project Zomboid traits work, exactly? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You will wake up close to tired. Claustrophobia on a no sleep MP server is just free points. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. Again you probably don't know how detection works in the game. Only worth taking if you have slow modded vehicles. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. Prone to illness + outdoorsman somewhat cancel out for +2 points. Also makes vehicles louder. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Copyright 2023 Pro Game Guides. That fire officer + underweight combo is pretty awesome. First aid is not. I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. Strength is difficult to level up, dont take this. Play deaf, it's 12 free points. More annoying than anything. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. Go right ahead! Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. There really isnt a best build for the game. Kind of a niche case but worth mentioning. I used to not run it, but I think I'll always run it in the future ever since using it. Cat's Eyes 2/5 Not bad per se, just not worth the points. Also makes vehicles louder. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} January 15, 2022 by Jeff Project Zomboid is a zombie survival RPG with very deep mechanics. But even then, you dont have to read books too often when you are leveling your character. Luckily this is manageable as long as you have a steady supply of cigarettes. MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. I never play without it. People be doing a lot of running in this game. Gardener: 1/5. Check near gas stations and inside residential homes and youre bound to come across some cigarettes to sate those smoker cravings. I really dislike playing with this perk, but it isnt entirely detrimental. Under the hood . You can really live without this one, 6 points is costly too. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. Organized: 3/5 if not 4/5. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. Yes good call with the Thin-skinned. New comments cannot be posted and votes cannot be cast. No brainer. Find the official Discord here: No one can fight . To stop crashing all the time, drive slower. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. Although it seems daunting at first, a good source of water is really not that hard to come across. Useful for stealth, but you can always just stop moving to avoid making sound. Then you will already have a extra point or two into your category of choice from this. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. I mostly agree with you, with differences probably coming from differences in play style. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. Axe and long blunt boosted, 2 great weapon choices. Every traits related to weight and fitness/strenght can evolve/go away.