The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. 4. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Radiant commentary on Ancient Technology quest. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. *woot woot! - Revoice of some remaining combat grunts/final radiant dialogue. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Removed dialogue cooldown for Serana recap dialogue. - House of Horrors commentary || Same as the above "Silver Hand" advice. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. This author has not provided any additional notes regarding file permissions. Aligned and fuz'ed the proper voice files for each. Removed Laura Bailey lines that were only subtitles and didn't have audio. - These are technically mini-quests, but they aren't marked on your journal or anything. If you've been having problems with the quest, this bugfix update should fix it for sure. - Disabled a bit more radiant idles for a more consistent experience. You can check her out here! - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. Removed Serana finding a table option in drinking buddies since that was buggy. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Serana cooking home-cooked meals for you. Disabled for now until scene framework is fully put together. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. She will then call the player by their custom name! - More subtitle fixes, courtesy of GuerillaTech. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Minor subtitle tweaks for the Sorine scene triggers. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Changed the cooldown of the radiant misc. Big Content Update! Serana will now feel even more responsive and alive during your adventures! - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. This DOES NOT do anything like dismiss her. Serana will only give gifts within towns/cities. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). [Content Additions] (350+ Total New Lines in this Update!). New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Disabled old recap dialogue to help reduce VA overlap. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - Fixed a possible issue for some users with the Companions commentary. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. // Serana Dialogue Add-On Video unavailable If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Reduced distance of Serana to Player package (used in several NPC banter scenes). Bethesda meant only the player to attend the party, no one else. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). I've since added in safeguards to ensure that once quests are run, they are no longer run again. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - Removed SDA Friendship requirement for the College of Winterhold commentary. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Install hundreds of mods with the click of a button. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. Copyright 2023 Robin Scott. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). Over 100 lines of new dialogue! I mean, why wouldn't Serana, a mage, have more to say about this place? Full faction and quest awareness for both of the factions listed above. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. (Full release TBD on Apple Music/Spotify/other streaming services). - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - Redone Crimson Blood armor dialogue patch. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. One of the largest content updates thus far! - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - A new "Trust" conversation, which aims to solve a DG plothole. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - Removed "LocTypeDwelling" from the outfit changing script. Serana Dialogue Add-On 3.0 Release! This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - Patch update by Noodle Bowl. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. A quest marker will be provided for where to go. - Serana (and other followers) no longer triggers traps while stepping on them. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Serana's Epic Dungeon Dive! You can now teach her spells (from a select list of vanilla spells). - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - Spell Enabling/Disabling voiced responses. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing.